Log entry GD5: Dice Canyon

Get lucky!

The third assignment of our Game Design class involved dice and we were expected to create utilizing them as the main component. I tried to avoid extra accessories, cards or a board for the longest time while designing my game. However, without any other visual cues it was a turning into a pure Math game and it was very hard to remember the tally and keep track of progress.

Finally, I caved in and used a board to make the game more engaging visually and also add an extra element of strategy so it doesn't feel like a game completely based on luck. The game is titled 'Joker and the Thief' and the various iterations it went through are described below: