Log entry GD5: Dice Canyon

Get lucky! The third assignment of our Game Design class involved dice and we were expected to create utilizing them as the main component. I tried to avoid extra accessories, cards or a board for the longest time while designing my game. However, without any other visual cues it was

Log entry GD4: Two is company?

A look at some non-traditional companions Aah, companions! What a wonderful addition to a game experience right? Having someone to talk to, someone to share your experience with and maybe help you out in a sticky situation. On the surface it seems like a great idea, but more often than

Log entry GD2: Hopscotch Hamlet

Hopscotch revisited! As part of my game design class at the ETC, our first assignment was to critically evaluate the game of hopscotch. We were asked to evaluate it's strong points and also list down some of the flaws it had. Then, we had to brainstorm at least 50 different

Log entry GD0: A literary adventure

What are you reading today? An ongoing component of our game design class involves reading various articles and stories strewn across the internet. These readings on diverse topics breed critical thinking and help to expand the breadth and depth of our ideas while thinking creatively! Some of these were really

Log entry 4: BVW Round 3

Lightning Round !! The third round was the 'Lightning' round. A super quick round where we were allowed only one week to come up with a game idea and implement it. Having a one week cycle changed a lot of things. There was lesser time to deliberate on ideas and mechanics.

Log entry 3: BVW Round 2

A test of naivety! The second round was the 'Naive Guest' round. The rules were very straightforward: A member from the audience who hasn't interacted with the world at any point will play through the experience. We cannot provide any explicit instructions both inside and outside the game / world. After