Where do I even begin? I try to avoid RPGs. They consume too much of my time and I hate abandoning things partway through. But ever so often, I dive deep into one and spend unhealthy amounts of time exploring every nook and cranny of the world presented before me.…
I realized that I hadn't touched my blog in years, so here's an attempt to (temporarily) fix it. As a kid, I would often be left with this empty feeling as I turned the final page of a book that had kept me engrossed for hours. Soon after, my mind…
Few thoughts on induced difficulty One of my go-to rants is how a lot of games in recent years do not treat the concept of difficulty in a respectful way. Now I'm only talking about non-mobile games and most of these games are likely to be some variation of an…
This week we have been covering the business aspect of games and how analyzing the playing field goes a long way in determining the road to success. One of the readings we had this week provided data and trends related to the top products in the mobile industry. If we…
Interesting question isn't it? Very few people explicitly say this out loud, but most of us go through this decision every day. Should I be a hero? Should I hold the fate of someone else in my hand? In the real world, the answer is often no. Maybe you're just…
A review of rewind mechanisms In this post, I'll go over my thoughts on time rewind as a mechanism. To clarify, I mean manipulating time as a gameplay mechanic and not just the idea of time travel as a whole within the plot. Also, to be more specific, I'll be…